This graphics test only contains test maps. This is a BETA test of a fan recreation of the 8bit experience. This is uncompleted work and isn't meant for game play, yet. Since this is a fan creation. It's free to the public and if you feel like adding it to your own mod or making edits in any way. Go right ahead.

[MIDI Installation]
This mod uses a custom MIDI soundfont or the music will not sound right. If you want to hear the game music as intended. Please install the MIDI soundfont related to this tutorial.

[Soundfont Link]
https://www.moddb.com/games/duke-nukem-3d/addons/soundfont-example1

[Game Installation]
To play this mod. You'll need to buy a copy of Duke Nukem 3D and pick up the Free software, NetDuke32.
Simply extract the zip file into its own folder and place that folder into your game's directory.
Use NetDuke32 as you start the game, look for the option to use that folder as a mod. If you wish to edit or create your own mods too this mod. Please download eDuke32 as it has a program called Mapster32 where you can create your own maps.

[NetDuke32 Link]
https://voidpoint.io/StrikerTheHedgefox/eduke32-csrefactor/-/releases/

[Eduke32 Webpage]
https://www.eduke32.com/

[ModDB Webpage]
https://www.moddb.com/mods/retro-deathmatch

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[File Includes]
GAME.CON
USER.CON
basepal.raw
duke3d.def
Palette.dat
Read Me.txt
TILES000.ART (going to)
TILES020.ART
E0T1.mid (going to)
E1L5.mid
256 Color Test v0.01.map
E1L1.map (going to)
E1L5.map

game textures (Folder)
"Texture files that work with the duke3d.def file."

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[Update Notes v0.051]
Fixed some graphical errors.  Add pixelated textures to 3 out of 4 of the map.  Only one map has pixelated textures in software mode though.  Also the code of the game has been edited.  Still working on gameplay.  It's kind of a dad mod with all the retro feel.  My main focus was making all the weapons better then the pistol.  Then balance them out.  Well, they are better then the pistol.  But I haven't balance out the damage, how much goes into inventory or anything like that.  So you might find a weapon you like.  But lack of ammo.  Another update will fix this.  Also, though I plan on it.  I need to learn how to put custom music into the game.  So a soundtrack from Starblace, well be in the game.

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[Assistance Credit]
MObreck = Palette shade and transparency tables.
Danukem = For the dad mod game code, I asked for.

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[Midi File Creators]
E0T1 = Marble Zone (Remix) by King Meteor
E0T2 = Coventry Cove by Greg Michalec
E1T1 = Drug Store by Sam Palmer
E1T2 = Final Fantasy, Town by Unknown Artist
E1T3 = Teenage Mutant Ninja Turtles, Overworld by John Englemann
E1T4 = Gargoyle's Quest II, Town by Unknown Artist
E1L5 = Final Fantasy, Town by Unknown Artist

[Midi Font Creator]
Shan = For their general MIDI soundfont SGM-V2.01

[Original Credits]
3DRealms = Their original game that I have modded.
Gravity = Ragnarok Online for their 2d sprite art.
Capcom = NES game inspiration Gargoyle's Quest II.
Square Enix = NES game inspiration Final Fantasy.
Konami = Inspiration, Teenage Mutant Ninja Turtles. 

[Final Credits]
Ragnarocker = For gathering Lee Myung-jin's 2d art.